keys, like, ', or [, the key code is the lower case character on that key. Key codes for all the letter keys are that letter. To switch weapons quickly with other keys, you bind a key to that weapon. Broken Fang agents, warmup, GUI to chose your loadout, R8 Revolver: all of it and a lot more is in v0. Traditionally CSS players describe the GUI, (Graphic User Interface) as the Main Menu area where the options, server and create game panels are. Updated for the new SteamPipe release April 2013. Switching weapons can be a little clumsy if you are using the number row, and very slow if you use the scroll wheel. Start here to learn about modifying the Counter-Strike: Source HUD Note that the 'GUI' is separate from this. Get out of there, it's gonna blow! (getout) Get in position and wait for my go! (getinpos)
Taking fire, need assistance! (takingfire) These probably won’t fit on the num-pad with your weapon binds, and a lot of the keyboard is taken already, so the function keys would be best. Kp_uparrow is open for a choice on a whim Each different line is a separate line in the console. Single Clip of Secondary Ammo (buyammo2) *this and buyammo1 don't need the quotation marks or buy infront of it.įor an example of binding, the code I have for my numpad is below. Single Clip of Primary Ammo (buyammo1) *this and buyammo2 don't need the quotation marks or buy in front of it.